![]() ![]() However, there are many barricades that have got in the way of Haskell being used in games. You can make a game in pretty much any programming language, and whether you should is entirely up to you. ![]() I will also not talk about how to set up a project with Stack, I will purely be focusing on Haskell. I’m not going to go through the absolute basics, but I will walk through what I’m doing so that new Haskellers understand what’s going on. Please note that while I’m not going to assume Haskell mastery I am expecting at least a little bit of Haskell or functional programming knowledge. I’m hoping that my beginnerish perspective will help people who are less academically inclined as myself digest things easier, I simply want to create shortcuts for those people close behind! This guide has been written by myself, who is in-between the beginner and advanced stages of Haskell - I’ve read the Haskell Book but I’m still learning as I apply my knowledge in practice. This time, rather than researching through doing everything myself, I figured I’d try a framework made by someone else. My first experience wasn’t amazing, but after a bit of time working on other things and a lot of thinking I decided to try again. Working with Haskell in the games industry is a little bit of a pioneering job, but I’m a firm believer that our technology is advanced enough such that we should be able to sacrifice a little bit of performance to make development easier. I used to make YouTube guides for video games and generally I got positive responses, and so I figured that I could do something similar here with my blog posts or even my YouTube channel. ![]() I want to help relax the entry point into Haskell game development and show people how much fun programming your game in Haskell can be. There have been so many frameworks, examples and prototypes released in an effort to pioneer games development in Haskell, and yet we still don’t really have many (if any) commercial releases we can look to for inspiration. ![]()
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